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Scenario
Scenario Admission and Paintballs
Team Choice

Players who pre-register will be entered in to a draw where

TWO........CASES of........2000 PAINTBALLS

will be given away before the scenario starts.



Thought to have been wiped out by the UNSC, the Flood have slowly been repopulating. The surviving Flood, numbering only a few hundred and trapped deep within the wreckage of the Reach, have been venturing out.  They are preying on those that have come to scavenge and salvage what they can from the dead planet and taking over the bodies of whatever species they come in contact with. Now, 75 years later they seek their revenge, targeting only 1 race…. The humans!

The Flood have invaded the first of their human targets… a listening outpost in sector 1 Alpha… 17 light years from earths first jump point. A garrison of humans stationed in sector 1, Vector 115, have had their communication with UNSC earth defence cut off. Commander Linstrome must now muster his troops, prepare for the battle of his life and get communications back up and running. All in the dead of the Winter Solstice!

Which side will you take!

Registration opens at 9am players take the field at 10 am

Pre registration is recommended as this game is limited to 75 players.

RULES

Human Objectives:  Secure science station and find the communications specialist. Get communications back up with UNSC command and inform them of the situation. Hold the science station at all costs and keep the Nav core from falling into the hands of the Flood.

Flood Objectives:  Eliminate or infect all humans occupying the planet, keep the communication specialist out of human hands, do not let the humans regain communication with the UNSC, capture the Nav Core and gain earths co-ordinates.

Limited ammo… * team members may only carry 4 pods into battle and must rearm when ammo is depleted.

Field drops… human teams will be able to resupply in the field by calling for supply drops.. The Flood will be waiting.

Medics:
If a player is hit they cannot move and must raise their gun above their head and call for a medic. If a medic does not arrive within 5 minutes that player is considered dead and may move back to respawn area. A player may be healed in the field by a medic if the medic wraps a bandage around a players arm. Medics will only have 5 bandages each.. after all bandages are used the medics must return to base for resupply. Medics will be issued bandages *white* and a limited supply of antivirus bands *Red*. Antivirus bands will not work as a band aid and will only cure infected players of the Flood Virus.

Respawn:
If a player has not been healed by a Medic they must return to their respawn area. Once in the respawn area a player may only reinsert back into the game during a respawn insert. Respawn inserts will occur every 15 minutes, players may not re- insert unless game control has given the go ahead.

The Flood:
If a hit player is touched by any member of the Flood while waiting for a medic that person is now infected and becomes a Flood themselves. Once a player has become a Flood they may only be cured if administered a Red antivirus armband. Any Flood wearing a Yellow arm band may not be cured.

Cheating:
Anyone caught wiping or cheating will be asked to leave immediately with no refunds. Cheating of any type will not be tolerated at all.

Fighting:
Violence or threat of violence will not be tolerated, anyone threatening, or physically harming another player will be banned permanently and have the police called and charges pressed. This is a zero tolerance field... NO EXCEPTIONS.